This image shows the official Web3d.org logo animation in the Titania Editor with Light Editor open and Node Index, where from all available lights one is selected. The scene runs live, all animations are shown, and while that, the scene can be examined.
The Texture Editor has a lot of features this includes live preview of the image used as texture, image format display and and URL editor where images can be loaded with both absolute and relative paths. You can fine adjust your texture with the Texture Properties Editor, here you can switch the texture filter, texture priority and many more.
This scene consists of many »Inline« nodes that can be easily included via the File menu into your scene and controlled with the Inline Editor. Here you can give your node a descriptive name, change and arange URLs or if you don't want the Inline node anymore, fold it back into your scene.
You can easily create animation using the new Keyframe Animation Editor. Keyframes can be of type Spline, Linear or Constant and can be arranged while playing the animation. You can play the whole animation or only a selected range. Have a look at the documentation to see how the Keyframe Animation Editor works.
Paint your polygons as you like it. There are for modes: paint a single vertex, paint adjacent vertices, paint a single face or paint the whole object. To paint an object, the geometry must be of type IndexedFaceSet. You can use the Hammer Button to smash every polygon object into an IndexedFaceSet. Have a look at the documentation to see how the Color Per Vertex Editor works.
Map your texture that it fits perfect onto the geometry. Texture coordinates can be moved, rotated and scaled. The editor has an own undo/redo stack and shows a preview of the object. To edit the texture coordinates of an object, the geometry must be of type IndexedFaceSet. You can use the Hammer Button to smash every polygon object into an IndexedFaceSet. Have a look at the documentation to see how the Texture Mapping Editor works.