This is the sixth release in the stable 0.7 series. This release requires at least Ubuntu 14.04 (Utopic). Please follow carefully our installation instructions on the download page.
Highlights of this release
As it is Christmas, we have some hopefully useful presents for you. After weeks of hard work three powerful editor are now ready to use.
Keyframe Animation Editor
You can now easily create animation using the new Keyframe Animation Editor. Keyframes can be of type Spline, Linear or Constant and can be arranged while playing the animation. You can play the whole animation or only a selected range. Have a look at the documentation to see how the Keyframe Animation Editor works.
Keyframe Animation Editor showing a viewpoint animation.
Color Per Vertex Editor
Paint your polygons as you like it. There are for modes: paint a single vertex, paint adjacent vertices, paint a single face or paint the whole object. To paint an object, the geometry must be of type IndexedFaceSet. You can use the Hammer Button to smash every polygon object into an IndexedFaceSet. Have a look at the documentation to see how the Color Per Vertex Editor works.
Colored polygons of a sphere.
Texture Mapping Editor
Map your texture that it fits perfect onto the geometry. Texture coordinates can be moved, rotated and scaled. The editor has an own undo/redo stack and shows a preview of the object. To edit the texture coordinates of an object, the geometry must be of type IndexedFaceSet. You can use the Hammer Button to smash every polygon object into an IndexedFaceSet. Have a look at the documentation to see how the Texture Mapping Editor works.
Texture Mapping Editor showing sphere with spherical mapping applied.
- New Keyframe Animation Editor
- New Color Per Vertex Editor
- New Texture Mapping Editor
- Implemented TransformSensor
- Fixed issue in SquadOrientationInterpolator with wrong calculation of rotation.
- Fixed parser error with i386 build.
Bouncing ball and viewpoint animation with Titania.